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初老初級ジャグラーの日記です。 ジャグリングを始めたのは2004年。ボールと傘を中心に投げたりまわしたりしてます。2005年1月にクラブを始めましたが、いまだに3クラブカスケードしかできません。花籠鞠、一つ鞠も始めましたが、まだ基本パターンもできません。 技の習得には通常言われている期間の4倍から5倍かかりますが、投げていること自体が好きなのでじわじわ続けています。
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KENDAMA Open のお手伝いをお願いされて参加した。
やることは日本人のコスチュームプレイをすること(^^;)
それらしき浴衣と雪駄で審査員席にすわって、ビギナーの技への挑戦をチェック。
成功か失敗か微妙な状況が出現しなくてよかった(^^;)
次の写真は優勝者と入賞者。






EUROPEAN KENDAMA OPEN
When:
29 Thu 16:00
Where:
Category:
Games
Description

Kendama - Japanese extreme cup-and ball!
Just like juggling, it's extremely addictive, and there's a myriad of tricks to keep you challenged for a lifetime. Cups, spikes, lighthouses, aeroplanes and more. Come along and see the battle of the Tricklists and the Speed Trick Challenge, or better yet, compete!
Workshops on Monday & Tuesday,
competition on Thursday.

European Kendama Championship 2010
Welcome to the official home of the European Kendama Open Championships.
This year there will be three competitions:
Beginners Trick Ladder.
Advanced Trick Ladder.
Speed Trick Challenge.
Competitors may not enter both trick ladder divisions.
Players will compete against each other to see who can complete the most number of tricks in the ladder.
Beginners Trick Ladder.

Players are permitted 3 attempts to successfully complete each trick. If a trick is completed successfully, the player moves on to the next trick in the list. If not, then their run is over. The tricks must be attempted in order.

If a player enters the Beginner division, then they can not enter the Advanced division.

Japanese name / English name (Clarification)
1. Oozara / Big cup
2. Kozara / Small cup
3. Rousoku / Candlestick
4. Swinging Oozara (String must remain taut until ball is above the level of the ken)
5. Tsubame Kaeshi / Orbit (Oozara>Orbit>Ozara)
6. Tomeken / Pull-up-in
7. Kajiya / Tap Back (Oozara>tap ball with ken>Oozara)
8. Kuuchuu Buranko / Trapeze acrobats (2 rotations. No pause between catching the ken and pulling up to chuuzara)
9. Ken isshuu / Around Prefecture
10. Hikouki / Aeroplane
11. Nihon isshuu / Around Japan
12. Toudai / Lighthouse (Hold still for 3 seconds)
Advanced Trick Ladder.

For tricks 1 -10 on the Advanced list players are permitted 3 attempts to successfully complete each trick, in order. For tricks 11 - 20, 5 attempts per trick are allowed. Again, if a trick is completed successfully, the player moves on to the next trick in the list. If not, then their run is over.

If a player enters the Advanced division, then they can not enter the Beginner division.

1. Rousoku / Candlestick
2. Tsubame Kaeshi / Orbit (Oozara>Orbit>Ozara)
3. Tomeken / Pull-up-in
4. Kajiya / Tap Back (Oozara>tap ball with ken>Oozara)
5. Ganman / Gunslinger
6. Hikouki / Aeroplane
7. Furiken / Swing-in
8. Sekai isshuu / Around the World
9. Toudai / Lighthouse (Hold still for 3 seconds)
10. Iai Tomeken / Faster than gravity (Initial movement of the ken must be downwards)
11. Tsurushi Tomeken / Hanging Tomeken (Start position: Top of ball must be no higher than the top of spike)
12. Uguisu / Bird (Hold still for 3 seconds)
13. Haneken / Jumping stick (Must start with Hikouki)
14. Ikkaiten hikouki / 1 turn aeroplane
15. Ikkaiten toudai / Swing lighthouse
16. Suberidome gokui / Slip grip special
17. Uguisu no taniwatari / Bird fly over the valley
18. Getsumen chakuriku / Moon landing
19. Uchuu yuuei / Suicide aeroplane
20. Yoko haneken / Rotor blade
In the event of a tie, the player who reached the highest level with the fewest mistakes is the winner.
If there is still a tie after this, then players will compete in Moshikame, each player having one minute to complete as many catches as possible. Their run ends at the first drop, or after 60 seconds, whichever comes first.
Rules
The ball must not be spinning when in the start position.

All tricks must be performed with a JKA-sanctioned or EKO-sanctioned kendama.

For multi-stage tricks, no adjustments may be made to the string with the free hand. Similarly, the ball may not be re-positioned after an initial catch, before moving on to a later stage.

All nationalities may enter.
The highest placed European Player in the Advanced division will be awarded the title "European Kendama Champion".

The judges' decisions are final.
Bonus comp! The Speed Trick Challenge
On Monday-Wednesday of the EJC, Void will be running qualifying trials of the Speed Trick Challenge.

Entrants are allowed two qualifying runs.
The finalists get to fight it out on Competition Day.

The idea: complete 10 set tricks in order, in as fast a time as possible. If you miss a trick, you just keep going until you hit it.

The tricks are:
Japanese name / English name (Clarification)
1. Oozara / Big cup
2. Kozara / Small cup
3. Chuuzara / Base cup
4. Rousoku / Candlestick
5. Swinging Oozara (String must remain taut until ball is above the level of the ken)
6. Tsubame Kaeshi / Orbit (Oozara>Orbit>Ozara)
7. Tomeken / Pull-up-in
8. Kajiya / Tap Back (Oozara>tap ball with ken>Oozara)
9. Hikouki / Aeroplane
10. Moshikame for 10 catches (Starting with Oozara or Kozara - player's choice)
More info at http://kendama.tlmb.net/EKC2010.html

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